CS2 Update February 26
[ MAP SCRIPTING ]
Added Instance.SetSaveData
Added Instance.GetSaveData
Workshop maps can write up to 1MB of save data.
Workshop saves leverage Steam Cloud and persist across installs.
Save data size limit can be configured with sv_workshop_map_save_data_max_filesize_mb.
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Added Instance.OnModifyPlayerDamage
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Called after all damage properties have been calculated, just before armor and health are modified
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Replaces Instance.OnBeforePlayerDamage
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Includes hitgroup in event data
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Added hitgroup to OnPlayerDamage event data
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Added CSDamageFlags.IGNORE_ARMOR
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Added CSPlayerPawn.IsInputPressed
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Added CSPlayerPawn.WasInputJustPressed
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Added CSPlayerPawn.WasInputJustReleased
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Added enum CSInputs
Fixed bug where CSDamageTypes was exported under the name CSDamageType
[ MISC ]
Map guides for de_ancient can now be used on de_ancient_night and vice versa.